|Overkill's The Walking Dead - Update 1.0.6 Patch|
Patch Size: 103.1 MB
Fixed an issue in "Open Season" that could prevent progression if a player died with a fuel can in their possession
Fixed an issue with an optional objective marker in "Open Season" not disappearing when the players progressed past it
Fixed an issue where players could climb a vehicle to travel out of bounds in "Open Season"
Fixed an issue on "Open Season" where a shotgun trap would sometimes hover
Fixed an issue on "Open Season" where drop-in clients could vault past the red barrier and get out of bounds
Fixed and issue on "Open Season" where the objective marker on the shutters would sometimes fail to update
Fixed an issue where the key could spawn outside of player reach on "Join or Die"
Fixed a teleportation loop that could occur in "Last Stop"
Fixed an issue that could cause toolkit salvages/dismantles to not grant any resources, or planks to not properly apply to doors
Fixed an issue where players could continue interactions after being teleported
Fixed an issue where client players would be unable to collect lore items if the host already had them
Weekly missions will now always display in the HUD Mission Log
Potential fix for crash caused by vaulting
Fixed an issue that could cause the game to crash when starting a level
Fixed several other causes for crashing across multiple maps/events.
Fixed an issue that could cause a drop-in client to crash if the mission was won during loading
Fixed various objective text being cut off due to length in the French translation
Various corrections to the German translation
Multiple fixes to protect game saves against corruption
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